Friday, March 6, 2009

Aberrant v1.3 rules complete


Well, I think I've gotten everything up to date on my v1.3 of New World of Darkness conversion of Aberrant. As soon as I am able to upload the rule set to google docs, I'll post a link to share. It's a smashing good time! (Yeah, I was trying a little too hard to make a joke about the post and the photo...)


Included in the update

New Powers:

Quantum Conversion - Make energy from your hands for everyday usage
Quantum Construct: Create creatures out of thin air to do your bidding.
ESP: Eavesdrop or spy on your friends and enemies from another room or from across town.
Chimerical Aberration: Gain mastery over your taint and change your hindrances into a different form that is less debilitating... at least for a little while.
Transfer/Absorb Aberrations: get rid of those pesky glowing eyes or chitin skin for a while...
Updated Powers:
Level Technique Enhancements - Added the ability to expand techniques to powers like temporal manipulation, elemental anima, or telepathy for a flat 5xp. It gives no bonus to the powers themselves, just unlocks more tricks they can do each level.
Clone - clarified quantum and willpower pools for the clones.
Phasing - added a brawl trick for phasing a hand inside your enemy and resolidifying it doing massive damage.
Plasticity - added a combat boost taking advantage of range and strange maneuvering.
Merged mental and social "armor" to one power, giving some ease on overspending on powers.
Added a bunch of new aberrations and enhancements from the mega-trait books (still awaiting the mega-physical attributes book... go sproket!)
Did a basic conversion of the nova specific drugs from the main core book, including Mox, Mite, and Soma.
Posting to come soon!
Any constructive comments on the conversion are welcomed.

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